Low polygon game character intended for game engines using diffuse map, normal map and specular map. I started this model by creating a base mesh in 3D studio Max and brought it into z-brush to add/sculpt details. The next step was bringing everything back to 3D studio Max and transfer the details on a low polygon mesh. To make it suitable for game engines. The model called Jack Holmes contains 13.000 tris  

Texture maps: diffuse(1024 x 1024)   normal(1024 x 1024)   Specular(512 x 512)

Concept study for Jack Holmes


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Created by Bert Van Eeckhout